AI Insights · Timothy · October 2021
Top 5 Superhero Games on iOS in Ecuador: Q3 2021 Performance
Explore the performance of the top 5 superhero games on iOS in Ecuador during Q3 2021, featuring trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 superhero games on iOS in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Marvel Contest of Champions from Kabam Games, Inc. saw a fluctuating revenue pattern, peaking at around $1.4K in the week of June 28, then dipping to approximately $0.2K in mid-July, and rising again to about $0.5K by the end of September. Weekly downloads for the game were relatively stable, reaching a high of 156 in early July but declining to around 75 by the end of September. Active user numbers showed a gradual decline from 1K at the start of the quarter to around 768 by the end.
MARVEL Future Fight by Netmarble Corporation had a significant revenue spike in early August, reaching approximately $0.9K, but generally fluctuated between $0.1K and $0.4K for the rest of the quarter. Downloads remained modest, peaking at 55 in early July and dropping to 27 by the end of September. The game’s active user base began at 860 and saw a decrease to 656 by the quarter's end.
Injustice: Gods Among Us from Warner Bros. experienced a notable revenue increase in early August, peaking at $0.3K, with another high point of $0.3K in mid-September. Downloads were steady, with highs of 79 in early September. Active users fluctuated around the 260 mark throughout the quarter.
Injustice 2, also from Warner Bros., saw a peak revenue of $0.3K in mid-September, with consistent revenue ranging between $0.1K and $0.2K for most of the quarter. Downloads for the game peaked at 91 in early August. Active users showed a slight increase from 169 at the start of the quarter to 170 by the end.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had a stable revenue trend, peaking at $0.1K in early September. Downloads were consistent, with the highest being 77 in mid-July. Active users remained relatively stable, starting at 186 and slightly decreasing to 158 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.